To get into the fight queue, you must enter "/pass " in the chat, without the quotes or brackets, obviously. Once you're inside, you may or may not see some action going on. Scroll down until you find the room, select it, make sure it is highlighted, then click Connect. You might have difficulty locating the room, if so, just ask for help in the thread. They're then listed in alphabetic order, so A-Z. Toribash - 'Just when ragdoll was becoming an irritant for gaming, Toribash swoops in to demonstrate why its the best thing since shaded pixels. Usually you can find the room by clicking that category in the rooms list when you click into Multiplayer. Yoink/Scootch - White Belt - Enjoys: Flailingįirst make sure one is currently up, I'll usually announce so in-thread. Miauw62/Miauw62 - Yellow Belt - Likes: Judo, Swords GUNINANRUNIN/guninanrunin - Blue Belt - Likes: Judo, Aikidoīlazing glory/Starn1 - Blue Belt - Likes: Mods, Swordsīlackops35/Eodus - Green Belt - Likes: JudoĬthulufaic/0epitaph - Green Belt - Prefers: Judo, JoustingĪndrea/andrea15 - Orange Belt - Specialises in: Screwing Up Everything IronTomato/Tomato1998 - Brown Belt - Specialises in: Aikido, Lenshu A video showcasing all the random boxshu openers I made.They may not be 100 effective but I believe Toribash is about making your own moves and playing arou. The Squad - If you plan to play with us at any time, provide your in-game name, your belt rank and preferred game modes Improvise on those two and see how much of a pummeling you can dole out.This thread is for players of Toribash to organise battles or meetings, relate experiences and moves or tricks they might've learned, and generally just talk about the game! IronTomato will reportedly be starting an in-game clan for us soon. + Alternatively, you can contract the abs twice on the first two turns in an attempt to grab the enemy from under the arms. + It's usually a good idea to raise a knee on the second turn, then extend the pecs and knee on the third and watch as the enemy's chest is slammed into your foot. + Depending on what the opponent's doing, the damage dealt by the slap to the ears varies madly - Anywhere between 1k and 125k. + If you prefer, you can hold all on the 1st turn and see what happens. TURN 3: Follow up with anything that will stop the opponent from stealing your arms. Fixed bug with missing + button in MoveMemory when no moves are recorded and Kicking. TURN 2: Hold all, contract shoulders and elbows again, contract abs, extend ankles, set hands to grab. TURN 1: Contract pecs and elbows, extend abs and knees. + A grab is usually best followed up with either a headbutt or a well-placed knee. + You can see fit to grab someone before the uppercut hits, or just try and smash their torso into the air. + Very effective at countering an overhead thump or an attempted high block. moves for boxshumushuv3 Lower Left Shoulder Contract Left Pec Extend Right Pec Right Rotate Chest Extend Glutes Extend Left Hip Contract Knees Extend Right Ankle SPACE Rise Shoulders Left Rotate Chest Extend Elbows Extend Wrists Extend Knees Contract Left Hip SPACE MoveMemory Code, you can. TURN 2: Contract shoulders, extend hips, abs and ankles. TURN 1: Hold all, extend shoulders and knees, contract pecs, ankles and abs. Usually I go for either one of the two starting moves below - I find 'em to be speedy, painful, and few people manage to block them in time.
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